﻿<?xml version="1.0" encoding="utf-8" ?>
<codex>
  <header>
    <name>Codex Blood Angels</name>
    <version>1</version>
    <author>gothgar</author>
    <dataPath></dataPath>
    <gameSystem>Warhammer 40k</gameSystem>
    <specialRules>
      <specialRule>
        <name>And They Shall Know No Fear</name>
        <description>Space Marines automatically pass tests to regroup, and can take such tests even if the squad has been reduced to less than half strength by casualties, though all other criteria apply. Usually troops that regroup cannot move normally and always count as moving whether they do or not, but these restrictions do not apply to models subject to this special rule. If Space Marines are caught by a sweeping advance, they are not destroyed and will instead continue to fight normally. If this happens then the unit is subject to the No Retreat! rule in this round of close combat and might suffer additional casualties.

        </description>
      </specialRule>
      <specialRule>
        <name>Combat Squad</name>
        <description>A number of ten-man units in the Space Marines army have the option of breaking down into two five-man units, called combat squads. This option is clearly specified in the unit's entry. For example, a ten-man Sternguard Veterans squad can either fight as a ten-man unit or break down into two five-man combat squads.

The decision to split the unit into combat squads, as well as which models go into each combat squad, must be made when the unit is deployed. Both combat squads can be deployed in separate locations. The one exception to this is a unit that arrives by Drop Pod. The player can choose to split such a unit into combat squads when it disembarks from the Drop Pod.

If you decide to split a unit into combat squads, then each combat squad is treated as a separate unit for all purposes from that point.
        </description>
      </specialRule>

      <specialRule>
        <name>Descent of Angels</name>
        <description> A Blood Angels unit with this special rule can reroll failed reserve rolls if arriving by Deep Strike. Also, due to the precision of their descent, it scatter D6" less.

	 </description>
      </specialRule>

      <specialRule>
        <name>Red Thirst</name>
        <description>After forces have been deployed, but before any scout moves are taken and the first turn begins, roll a D6 for each unit in your army that has this special rule. On a score of a 1, one or more member of the squad have succumbed to the Red Thirst and the tntire squad is treated as having the Furious Charge and Fearless special rules instead of ATSKNF for the duration of the game.


        </description>
      </specialRule>

    </specialRules>
  </header>
  <body>
    <wargear>
      <include>equipment.xml</include>
      <include>character_wargear.xml</include>
      <include>vehicle_upgrades.xml</include>
      <include>ranged_weapons.xml</include>
      <include>close_combat_weapons.xml</include>
      <include>wargear_groups.xml</include>
    </wargear>
    <list>
      <baseUnits>
        <baseUnit>
          <id>1</id>
          <name>Space Marine</name>
          <attributes>
            <ws>4</ws>
            <bs>4</bs>
            <s>4</s>
            <t>4</t>
            <w>1</w>
            <i>4</i>
            <a>1</a>
            <ld>8</ld>
            <sv>3</sv>
          </attributes>
        </baseUnit>
        <baseUnit>
          <id>2</id>
          <name>Dreadnought</name>
          <attributes>
            <ws>4</ws>
            <bs>4</bs>
            <s>6</s>
            <fa>12</fa>
            <sa>12</sa>
            <ra>10</ra>
            <i>4</i>
            <a>2</a>
          </attributes>
        </baseUnit>
        <baseUnit>
          <id>3</id>
          <name>Vehicle</name>
          <attributes>
            <bs>4</bs>
            <fa>10</fa>
            <sa>10</sa>
            <ra>10</ra>
          </attributes>
        </baseUnit>
        <baseUnit>
          <id>4</id>
          <name>Land Raider</name>
          <attributes>
            <bs>4</bs>
            <fa>14</fa>
            <sa>14</sa>
            <ra>14</ra>
          </attributes>
        </baseUnit>
        <baseUnit>
          <id>5</id>
          <name>Space Marine Scout</name>
          <attributes>
            <ws>3</ws>
            <bs>3</bs>
            <s>4</s>
            <t>4</t>
            <w>1</w>
            <i>4</i>
            <a>1</a>
            <ld>8</ld>
            <sv>4</sv>
          </attributes>
        </baseUnit>
        <baseUnit>
          <id>6</id>
          <name>Dreadnought</name>
          <attributes>
            <bs>4</bs>
            <fa>12</fa>
            <sa>12</sa>
            <ra>10</ra>
            <i>4</i>
            <a>2</a>
          </attributes>
        </baseUnit>
      </baseUnits>
      <transports>
        <include>units_transports.xml</include>
      </transports>
      <transports2>
        <include>units_transports2.xml</include>
      </transports2>
      <units>
        <include>units_special_characters.xml</include>
        <include>units_hq.xml</include>        
        <include>units_elite.xml</include>
        <include>units_troops.xml</include>
        <include>units_fast_attack.xml</include>
        <include>units_heavy_support.xml</include>
        <!--<include>data/codex/Codex Blood Angels/units_hq.xml</include>
        <include>data/codex/Codex Blood Angels/units_special_characters.xml</include>
        <include>data/codex/Codex Blood Angels/units_elite.xml</include>
        <include>data/codex/Codex Blood Angels/units_troops.xml</include>
        <include>data/codex/Codex Blood Angels/units_fast_attack.xml</include>
        <include>data/codex/Codex Blood Angels/units_heavy_support.xml</include>-->
      </units>
    </list>
  </body>
</codex>